Professional info
I am a graduating college student at the University of Utah and an Entertainment Arts and Engineering major. I am most interested in game design and level design, and I have a basic knowledge of 3D modeling and digital painting. I know how to use software such as Photoshop, Maya, Unreal Engine, and ZBrush. I also familiar with Microsoft Office and production techniques. I think these skills will be helpful in the position I am applying for.
SOFTWARE
Unreal Engine 5
Microsoft Office
Maya
Photoshop
GameMaker
ZBrush
Skills
Project
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This is a 2D platform game. It has a progressive difficulty level and collectibles to give the player a sense of accomplishment. In addition, there are bloodstained obstacles to increase the difficulty of the levels.
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Game Mechanics: Blood Bars, Spikes, Collectibles, Platforms Disappearing
Kanban
Waterfall
Problem solving
Multi-tasking
Prioritization
Organizational
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This is a dark, spooky puzzle game with a storyline. Players progress through the levels by finding clues and keys. There are also many hidden notes in the room, and by finding these notes, the player can find out what happened to them step by step.
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Game Mechanics: Find items, Explore, Gather, Passwords
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This is a project that focuses on walking through the entire map, not necessarily the player mechanics.
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I made a map inspired by it through the locations I visited in the field.
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The only mechanism for navigating this space is by foot, and the player can navigate the parts that can be visited through collectibles.
2010 - present
2010 - present
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This is a single-player board game.
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The player will play the role of a businessman, earning the price difference by trading between islands.
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The player needs to complete the specified amount of goals within a limited round and reach the destination. In the process, players need to ensure that food, crews, and money are sufficient, and they have enough ability to reach their destination
Education
University of Utah
2021-2024
Entertainment Arts and Engineering